The playblast below showcases an ocean texture deformer I created. It was created in Maya 2017 and will be used in a guided Bifrost simulation.
Below I have demonstrated a basic water simulation created with Bifrost. Bifrost is a plug in for Maya that creates water simulations. The one you see below is basic with just an emitter. I also added a collision so the water didn’t fall through the container I set up for it.
Films both animated and live-action alike rely upon a balance of dynamic storytelling and cinematic techniques to provide their audience with meaningful entertainment. This balance is often elusive, as many films fall short of this balance, over-reliant on gimmicks, star power or special effects, while an exemplary few, e.g. Disney’s Moana and The Shining, excel and become instant classics. It’s the masterful use of setting, camerawork and great storytelling is what earns these films distinction. Our intention is capture that balance and create an animated short that showcases how visual effects and the camera can become characters in their own right.
For a link to my partner Ashaundei Smith’s blog go to this link:
This semester I will be working on collaborative animated short with Ashaundei Smith. We will be creating a short based off of the semiotic square shown below. A semiotic square helps artists to figure out their ideas for a project and become the beginnings of a thesis. Together this semester we will work to create a short which will include a rig, nhair, ncloth, a water simulation and an environment among other skills.
Check out Ashaundei’s blog at https://seandeecreative.wordpress.com/ .
My demo reel took a semester to complete. As I create more animated shorts I will reconfigure the demo reel, putting my best work forward. The work shown in this demo reel features Jail Break, Seasons and a Walk Cycle using the Andy Rig. Creating a demo reel is a long process that requires an artist to look at their own work critically. You want the reel to catch the attention of whoever is watching. Your work should speak for itself and show the 12 principles of animation.
Jail Break is a project that I started when I was first learning how to use Maya. The project was very basic. I decided for my demo to elevate this project and in a sense almost redo the entire project. I started storyboarding and thought of a new way to bring this project to life. Some of the work I kept like the models, rig and environment. I did however, have to redo the animation and change the how the keys walked. The way they walked didn’t look natural. In the end I am very happy with the result. Below is a video of Jail Break and a playblast of the rig for the keys.
Below is a video of my finished walk cycle. This was honestly one of the hardest animation projects I have encountered. Walk cycle are difficult. I am really glad to have created one. It helps you to understand the 12 principles animation. I used the Andy Rig version 1.4.6.