The demo reel I am working on this semester also involves the creation of a walk cycle. Below I have listed the tutorial I have been using from Lynda.com. I decided to use the Andy rig for my walk cycle. The rig is extensive, but as I am working I do wish there were additional controls. For instance, the heels of the feet do not have a control. This would have been really helpful in adding anticipation to the beginning of the foot moving and after the passing pose. I have also included a playblast in this post to show my progress so far. As of now I have animated the hips, legs and feet.
At the end of last semester I had worked on a project I titled Seasons. I encountered some technical difficulties before the project was due to present. As a result my Ncloth for the Fall season didn’t have falling leaves. One of the things I wanted to fix this semester for my demo reel was a tree with falling leaves for the Fall scene. Below is a clip of the new Ncloth I created.
An animation demo reel displays a compilation of skills learned. In order for studios, future employers and collaborators understand an individuals skill level by observing a reel of footage showcasing their best works. In my practice I have created several works using Maya exploring aspects of 3D modeling, rigging, animation, and particle effects. These works are informed by the twelve principles of animation, which this intends to demonstrate.
This semester I will be focusing on the creation of a demo reel. First I need to gather all of my assets for the project. These assets consist of Seasons, Jail Break, Mondrian and the creation of a Walk Cycle. By the end of the semester I will have completed my demo reel, which will demonstrate my skills in Maya.
My idea for the alphabet blog project was to use paperclips to create the letters. This took some time to figure out what method to use for creating the letters. I put the letters in front of a white background to make them more defined.