Culmination, sort of

Below is a link to our short that culminates the end point of our semester’s work on the Dreamscape Project.  We ran into set backs which caused us to create playblasts.  Next semester we plan on creating full renders for the short.  I created the Nhair, paint effects, and Nparticles.  Together Ashaundei and I worked on the animation, water, and video editing.


Below are some rendered stills we created to show our character.  The model we used is the Andy Rig.  The hair you see in the google slide shows her Nhair which I created in Maya.  We rendered the stills using the Arnold renderer, which sadly does not display the Nhair as it is intended to look.  When we do finally render we will be using mental ray.


Check out Ashaundei’s blog:






Recently I have been working on the Andy rig for my project and developing hair.  I decided to use nHair since I have worked with nCloth and nParticles in the past.  I found the best way to start is by using the Curve Pencil Tool and drawing in the splines.  So far I have created splines for the bottom row of the models hair.  Below I have created a link to a slideshow showcasing the front, back and side views of her head.  After I have completely finished creating the splines I will convert the polygons into nHair follicles.  This will allow me to create hair clumps and make a full head of hair.

To see what my partner Ashaundei is up to with the modeling part of the project.  Go to

Demo Reel

My demo reel took a semester to complete.  As I create more animated shorts I will reconfigure the demo reel, putting my best work forward.  The work shown in this demo reel features Jail Break, Seasons and a Walk Cycle using the Andy Rig.  Creating a demo reel is a long process that requires an artist to look at their own work critically.  You want the reel to catch the attention of whoever is watching.  Your work should speak for itself and show the 12 principles of animation.

Walk Cycle – Hips, Legs and Feet

The demo reel I am working on this semester also involves the creation of a walk cycle.  Below I have listed the tutorial I have been using from  I decided to use the Andy rig for my walk cycle.  The rig is extensive, but as I am working I do wish there were additional controls.  For instance, the heels of the feet do not have a control.  This would have been really helpful in adding anticipation to the beginning of the foot moving and after the passing pose.  I have also included a playblast in this post to show my progress so far.  As of now I have animated the hips, legs and feet.