Recently I have been working on the Andy rig for my project and developing hair. I decided to use nHair since I have worked with nCloth and nParticles in the past. I found the best way to start is by using the Curve Pencil Tool and drawing in the splines. So far I have created splines for the bottom row of the models hair. Below I have created a link to a slideshow showcasing the front, back and side views of her head. After I have completely finished creating the splines I will convert the polygons into nHair follicles. This will allow me to create hair clumps and make a full head of hair.
https://docs.google.com/presentation/d/1XjeBF_A2E2OzhnsT2oG_d5cxZuU7KAzG_75zFQTtLRs/edit?usp=sharing
To see what my partner Ashaundei is up to with the modeling part of the project. Go to https://seandeecreative.wordpress.com/2017/11/02/project-update-nov-02/