Throughout this project my environment has changed and in the process become a fully developed entity. Below is a screenshot of my current progress with the environment. Over the next few weeks I will be adding more mental ray proxies and making adjustments to the winter scene.
This playblast showcases the rain particles for my weather cycle project. It will soon be imported into my main environment. My spring scene will only last 10-15 seconds in length when completed.
This is a playblast of the winter particles I have created for my weather cycle project. These particles will be imported into my main environment and rendered for my finished project. The winter scene when completed will only be 10-15 seconds in length.
Recently I was trying to figure out a way to create the Fall scene for Weather Cycle project. Since this scene requires showcasing wind, I had the idea to create leaves falling from a tree. While searching for ideas to create this with particle effects I realized it wouldn’t be practical to use this method. Many animators online have been using nCloth to create leaves falling from trees. I found a youtube video to help understand how to create nCloth for falling leaves. The link to the video will be listed below. I will warn you that the music in the video is a bit distracting, but the overall video is helpful to follow.
Below is a playblast of the nCloth I created for my Weather Cycle project.